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Amiga Format CD 32
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Amiga Format AFCD32 (Nov 1998, Issue 117).iso
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-seriously_amiga-
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programming
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c
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mesa-2.6
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src
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config.h
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1998-08-10
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/* $Id: config.h,v 1.8 1997/09/27 00:13:44 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.5
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* config.h
*
* Modified 27 Jun 1998
* by Jarno van der Linden
* jarno@kcbbs.gen.nz
*
* Based on config,h ver 1.8
* Removed any Amiga-specific #defines
*
*/
/*
* Tunable configuration parameters.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* Maximum modelview matrix stack depth: */
#define MAX_MODELVIEW_STACK_DEPTH 32
/* Maximum projection matrix stack depth: */
#define MAX_PROJECTION_STACK_DEPTH 32
/* Maximum texture matrix stack depth: */
#define MAX_TEXTURE_STACK_DEPTH 10
/* Maximum attribute stack depth: */
#define MAX_ATTRIB_STACK_DEPTH 16
/* Maximum client attribute stack depth: */
#define MAX_CLIENT_ATTRIB_STACK_DEPTH 16
/* Maximum recursion depth of display list calls: */
#define MAX_LIST_NESTING 64
/* Maximum number of lights: */
#define MAX_LIGHTS 8
/* Maximum user-defined clipping planes: */
#define MAX_CLIP_PLANES 6
/* Number of texture levels */
#ifdef FX
#define MAX_TEXTURE_LEVELS 9
#else
#define MAX_TEXTURE_LEVELS 11
#endif
/* Max texture size */
#define MAX_TEXTURE_SIZE (1 << (MAX_TEXTURE_LEVELS-1))
/* Maximum pixel map lookup table size: */
#define MAX_PIXEL_MAP_TABLE 256
/* Number of auxillary color buffers: */
#define NUM_AUX_BUFFERS 0
/* Maximum order (degree) of curves: */
#define MAX_EVAL_ORDER 30
/* Maximum Name stack depth */
#define MAX_NAME_STACK_DEPTH 64
/* Min and Max point sizes and granularity */
#define MIN_POINT_SIZE 1.0
#define MAX_POINT_SIZE 10.0
#define POINT_SIZE_GRANULARITY 0.1
/* Min and Max line widths and granularity */
#define MIN_LINE_WIDTH 1.0
#define MAX_LINE_WIDTH 10.0
#define LINE_WIDTH_GRANULARITY 1.0
/* Max texture palette size */
#define MAX_TEXTURE_PALETTE_SIZE 256
/* Maximum viewport size: */
#define MAX_WIDTH 1600
#define MAX_HEIGHT 1200
/*
* Bits per accumulation buffer color component: 8 or 16
*/
#define ACCUM_BITS 16
/*
* Bits per depth buffer value: 16 or 32
*/
#define DEPTH_BITS 16
#if DEPTH_BITS==16
# define MAX_DEPTH 0xffff
# define DEPTH_SCALE 65535.0F
#else
# define MAX_DEPTH 0x00ffffff
# define DEPTH_SCALE ((GLfloat) 0x00ffffff)
#endif
/*
* Bits per stencil value: 8
*/
#define STENCIL_BITS 8
/***
*** For X11 driver only:
***/
/*
* When defined, use 6x6x6 dithering instead of 5x9x5.
* 5x9x5 better for general colors, 6x6x6 better for grayscale.
*/
/*#define DITHER666*/
#endif